On the one hand, they could have simply shipped a full-blown 3D modeling tool like Blender or Maya with the game, and let players create anything their minds could think of. Getting this to work was a challenge from both a game-design standpoint, and a technical one.įrom a game-design perspective, the designers had to find a balance between two extremes. Without further ado, let’s get started.įirst, let’s take a look at modeling – the creature creator allows players to sculpt a huge variety of creatures, from simple worms to incredibly complex, realistic monsters with hundreds of separate components. Basically, this video was really difficult to make, so if you could leave a like, comment, share, or subscribe to this channel, I would really appreciate it. That’s because a lot has happened while I’ve been working on this video, including moving to a new apartment, getting Covid, discovering a blood clot in my lungs, and having a minor existential crisis. But how does any of this actually work? Let’s find out by exploring the modeling, texturing, and animation of the player created creatures in Spore.īefore we get started, some of you may have noticed that it’s been a while since I’ve posted on this channel. Spore’s creature editor lets players craft custom creatures that they can actually control as playable characters in the game. In Spore, players can guide the evolution of a species of creatures from the cell stage to a galactic civilization, but the part of the game that stands out the most to me, and I think most players, is the creature creator. Let’s talk about Spore – the 2008 life simulation strategy game made by Maxis Studios and designer Will Wright. I just find it funny that arguably the most reliable source to get the game isn't that at all.What’s up designers, and welcome back to Rempton Games. I'm not even that hardcore of a gamer, so I don't even have a lot of EA hate going through me. Maybe it works and is good quality, maybe it doesn't. Unfortunately, the only analogy I can think of is that relying on EADM would be like me trying to buy a bootleg DVD off the street. I'm not saying that you shouldn't get a product you paid for: you damn well should. Methinks that EA figured out when the demo leaked that there would be people coming in droves to get the CC based on how many creatures the leaked demo splashed up on Sporepedia, so they decided to try to reinforce their servers and even that couldn't handle it, hence the delay. I can wait that long considering that I will still get a good almost 3 months of use out of it before the game drops.ĭirect2Drive isn't that bad because they're a lot more reputable in most ways, but EADM is trouble, and I'm not surprised that the server died. That alone is worth me waiting until today at 2 pm (Circuit City stores have posted that they are supposed to be on shelves at 2 pm today) or tomorrow (Target, Best Buy, etc.). The only reason I said anything is because the leaked free version is readily available without having to jump through hoops and go through EADM's bullshit. I won't be buying the full version through the online store, that much I'm sure of. That's even assuming their systems work PERFECTLY! I am perfectly content to drive and pick it up from the retail outlet of my choosing. I'd feel so much better having an actual copy of the game. I still don't understand WHY people would possibly use EADM or Direct2Drive to get it. Some will be stronger, but the game will reduce the frequency of them. Since there's a cap on attack level at the start (5 max per attack type, 50 health), no creature will be too overpowered. The tie-in with the game is (I'm guessing) that the creatures you create will be in the environment as predators/prey/scavengers, and on other planets as well. The 'cost' in dna is still pretty mild, and is probably around what your creature in the game will accumulate. There's no 'cost' limit for these - the only limit is the complexity, which is there purely so each creature can be stored for under 8kb. Or is there some mechanism to limit them rather then make it a full blown creature sandbox, sans restrictions ? I would submit that many of our creatures are invalid for the final game due to the fact that they would 'cost' way too much. and that is just more parts / options? There is no tie in to the final game with regards to advantages, etc that our creature would have ? Query: So, we get the full creature creator.
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